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Extensible Markup Language  |  2002-12-27  |  15.0 KB  |  466 lines

  1. <?xml version="1.0"?>
  2. <!-- deleted comment here -->
  3. <!-- deleted comment here -->
  4. <base>
  5.     <comment>
  6.         <!-- Position - 00000000 - from interface 01000000 - from unit.-->
  7.         <!--ACKT_POSITIVE = 00000000
  8. ACKT_NEGATIVE = 01000000
  9. ACKT_SELECTION = 02000000
  10. ACKT_NOTIFY = 03000000
  11. ACKT_BORED = 04000000-->
  12.     </comment>
  13.     <Acks>
  14.         <item>
  15.             <AckName>ACK_POSITIVE</AckName>
  16.             <AckType>00000000</AckType>
  17.             <TextKey>ack_generic_positive</TextKey>
  18.             <TimeAfterPrevious>4000</TimeAfterPrevious>
  19.             <ColorType>00000000</ColorType>
  20.             <SoundType>00000000</SoundType>
  21.             <Position>00000000</Position>
  22.         </item>
  23.         <item>
  24.             <AckName>ACK_NEGATIVE</AckName>
  25.             <AckType>01000000</AckType>
  26.             <TextKey>ack_generic_negative</TextKey>
  27.             <TimeAfterPrevious>3000</TimeAfterPrevious>
  28.             <ColorType>00000000</ColorType>
  29.             <SoundType>00000000</SoundType>
  30.             <Position>00000000</Position>
  31.         </item>
  32.         <item>
  33.             <AckName>ACK_SELECTED</AckName>
  34.             <AckType>02000000</AckType>
  35.             <TextKey>ack_generic_selected</TextKey>
  36.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  37.             <ColorType>00000000</ColorType>
  38.             <SoundType>00000000</SoundType>
  39.             <Position>00000000</Position>
  40.         </item>
  41.         <item>
  42.             <AckName>ACK_INVALID_TARGET</AckName>
  43.             <AckType>01000000</AckType>
  44.             <TextKey>ack_cant_attack_invalid_target</TextKey>
  45.             <TimeAfterPrevious>2000</TimeAfterPrevious>
  46.             <ColorType>00000000</ColorType>
  47.             <SoundType>01000000</SoundType>
  48.             <Position>01000000</Position>
  49.         </item>
  50.         <item>
  51.             <AckName>ACK_DONT_SEE_THE_ENEMY</AckName>
  52.             <AckType>01000000</AckType>
  53.             <TextKey>ack_cant_attack_dont_see_enemy</TextKey>
  54.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  55.             <ColorType>00000000</ColorType>
  56.             <SoundType>01000000</SoundType>
  57.             <Position>01000000</Position>
  58.         </item>
  59.         <item>
  60.             <AckName>ACK_NOT_IN_ATTACK_ANGLE</AckName>
  61.             <AckType>01000000</AckType>
  62.             <TextKey>ack_cant_attack_invalid_angle</TextKey>
  63.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  64.             <ColorType>00000000</ColorType>
  65.             <SoundType>01000000</SoundType>
  66.             <Position>01000000</Position>
  67.         </item>
  68.         <item>
  69.             <AckName>ACK_NOT_IN_FIRE_RANGE</AckName>
  70.             <AckType>01000000</AckType>
  71.             <TextKey>ack_cant_attack_target_too_far</TextKey>
  72.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  73.             <ColorType>00000000</ColorType>
  74.             <SoundType>01000000</SoundType>
  75.             <Position>01000000</Position>
  76.         </item>
  77.         <item>
  78.             <AckName>ACK_ENEMY_IS_TO_CLOSE</AckName>
  79.             <AckType>01000000</AckType>
  80.             <TextKey>ack_cant_attack_target_too_close</TextKey>
  81.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  82.             <ColorType>00000000</ColorType>
  83.             <SoundType>01000000</SoundType>
  84.             <Position>01000000</Position>
  85.         </item>
  86.         <item>
  87.             <AckName>ACK_NO_AMMO</AckName>
  88.             <AckType>01000000</AckType>
  89.             <TextKey>ack_cant_attack_no_ammo</TextKey>
  90.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  91.             <ColorType>00000000</ColorType>
  92.             <SoundType>01000000</SoundType>
  93.             <Position>01000000</Position>
  94.         </item>
  95.         <item>
  96.             <AckName>ACK_CANNOT_PIERCE</AckName>
  97.             <AckType>01000000</AckType>
  98.             <TextKey>ack_cant_attack_cant_penetrate</TextKey>
  99.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  100.             <ColorType>00000000</ColorType>
  101.             <SoundType>01000000</SoundType>
  102.             <Position>01000000</Position>
  103.         </item>
  104.         <item>
  105.             <AckName>ACK_CANNOT_FIND_PATH_TO_TARGET</AckName>
  106.             <AckType>01000000</AckType>
  107.             <TextKey>ack_cant_attack_no_path</TextKey>
  108.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  109.             <ColorType>00000000</ColorType>
  110.             <SoundType>01000000</SoundType>
  111.             <Position>01000000</Position>
  112.         </item>
  113.         <item>
  114.             <AckName>ACK_ENEMY_ISNT_IN_FIRE_SECTOR</AckName>
  115.             <AckType>01000000</AckType>
  116.             <TextKey>ack_cant_attack_invalid_sector</TextKey>
  117.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  118.             <ColorType>00000000</ColorType>
  119.             <SoundType>01000000</SoundType>
  120.             <Position>01000000</Position>
  121.         </item>
  122.         <item>
  123.             <AckName>ACK_CANNOT_MOVE_NEED_TO_BE_TOWED_TO_MOVE</AckName>
  124.             <AckType>01000000</AckType>
  125.             <TextKey>ack_cant_move_need_towing</TextKey>
  126.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  127.             <ColorType>00000000</ColorType>
  128.             <SoundType>01000000</SoundType>
  129.             <Position>01000000</Position>
  130.         </item>
  131.         <item>
  132.             <AckName>ACK_CANNOT_MOVE_TRACK_DAMAGED</AckName>
  133.             <AckType>01000000</AckType>
  134.             <TextKey>ack_cant_move_broken_track</TextKey>
  135.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  136.             <ColorType>00000000</ColorType>
  137.             <SoundType>01000000</SoundType>
  138.             <Position>01000000</Position>
  139.         </item>
  140.         <item>
  141.             <AckName>ACK_GOING_TO_STORAGE</AckName>
  142.             <AckType>03000000</AckType>
  143.             <TextKey>ack_supply_going_refill</TextKey>
  144.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  145.             <ColorType>00000000</ColorType>
  146.             <SoundType>01000000</SoundType>
  147.             <Position>01000000</Position>
  148.         </item>
  149.         <item>
  150.             <AckName>ACK_CANNOT_SUPPLY_NOT_PATH</AckName>
  151.             <AckType>03000000</AckType>
  152.             <TextKey>ack_supply_no_path_to_serve_point</TextKey>
  153.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  154.             <ColorType>00000000</ColorType>
  155.             <SoundType>01000000</SoundType>
  156.             <Position>01000000</Position>
  157.         </item>
  158.         <item>
  159.             <AckName>ACK_NO_RESOURCES_CANT_FIND_DEPOT</AckName>
  160.             <AckType>01000000</AckType>
  161.             <TextKey>ack_supply_cant_find_depot</TextKey>
  162.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  163.             <ColorType>00000000</ColorType>
  164.             <SoundType>01000000</SoundType>
  165.             <Position>01000000</Position>
  166.         </item>
  167.         <item>
  168.             <AckName>ACK_NO_RESOURCES_CANT_FIND_PATH_TO_DEPOT</AckName>
  169.             <AckType>01000000</AckType>
  170.             <TextKey>ack_supply_no_path_to_depot</TextKey>
  171.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  172.             <ColorType>00000000</ColorType>
  173.             <SoundType>01000000</SoundType>
  174.             <Position>01000000</Position>
  175.         </item>
  176.         <item>
  177.             <AckName>ACK_CANNOT_MOVE_WAITING_FOR_LOADERS</AckName>
  178.             <AckType>01000000</AckType>
  179.             <TextKey>ack_cant_move_wait_for_crew</TextKey>
  180.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  181.             <ColorType>00000000</ColorType>
  182.             <SoundType>01000000</SoundType>
  183.             <Position>01000000</Position>
  184.         </item>
  185.         <item>
  186.             <AckName>ACK_START_SERVICE_RESUPPLY</AckName>
  187.             <AckType>03000000</AckType>
  188.             <TextKey>ack_supply_start_resupply</TextKey>
  189.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  190.             <ColorType>00000000</ColorType>
  191.             <SoundType>01000000</SoundType>
  192.             <Position>01000000</Position>
  193.         </item>
  194.         <item>
  195.             <AckName>ACK_START_SERVICE_REPAIR</AckName>
  196.             <AckType>03000000</AckType>
  197.             <TextKey>ack_supply_start_repearing</TextKey>
  198.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  199.             <ColorType>00000000</ColorType>
  200.             <SoundType>01000000</SoundType>
  201.             <Position>01000000</Position>
  202.         </item>
  203.         <item>
  204.             <AckName>ACK_PLANE_TAKING_OFF</AckName>
  205.             <AckType>03000000</AckType>
  206.             <TextKey>ack_aviation_on_my_way</TextKey>
  207.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  208.             <ColorType>00000000</ColorType>
  209.             <SoundType>02000000</SoundType>
  210.             <Position>00000000</Position>
  211.         </item>
  212.         <item>
  213.             <AckName>ACK_PLANE_LEAVING</AckName>
  214.             <AckType>03000000</AckType>
  215.             <TextKey>ack_aviation_leaving</TextKey>
  216.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  217.             <ColorType>00000000</ColorType>
  218.             <SoundType>01000000</SoundType>
  219.             <Position>00000000</Position>
  220.         </item>
  221.         <item>
  222.             <AckName>ACK_NEED_INSTALL</AckName>
  223.             <AckType>01000000</AckType>
  224.             <TextKey>ack_need_install</TextKey>
  225.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  226.             <ColorType>00000000</ColorType>
  227.             <SoundType>01000000</SoundType>
  228.             <Position>01000000</Position>
  229.         </item>
  230.         <item>
  231.             <AckName>ACK_NO_ENGINEERS_CANNOT_REACH_BUILDPOINT</AckName>
  232.             <AckType>03000000</AckType>
  233.             <TextKey>ack_engineers_cannot_reach_buildpoint</TextKey>
  234.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  235.             <ColorType>00000000</ColorType>
  236.             <SoundType>01000000</SoundType>
  237.             <Position>01000000</Position>
  238.         </item>
  239.         <item>
  240.             <AckName>ACK_NO_TOO_HEAVY_ARTILLERY_FOR_TRANSPORT</AckName>
  241.             <AckType>01000000</AckType>
  242.             <TextKey>ack_cant_tow_too_heavy</TextKey>
  243.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  244.             <ColorType>00000000</ColorType>
  245.             <SoundType>01000000</SoundType>
  246.             <Position>01000000</Position>
  247.         </item>
  248.         <item>
  249.             <AckName>ACK_NO_CANNOT_UNHOOK_ARTILLERY_HERE</AckName>
  250.             <AckType>03000000</AckType>
  251.             <TextKey/>
  252.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  253.             <ColorType>00000000</ColorType>
  254.             <SoundType>01000000</SoundType>
  255.             <Position>01000000</Position>
  256.         </item>
  257.         <item>
  258.             <AckName>ACK_BORED_RUSH</AckName>
  259.             <AckType>04000000</AckType>
  260.             <TextKey>ack_bored_rush</TextKey>
  261.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  262.             <ColorType>00000000</ColorType>
  263.             <SoundType>00000000</SoundType>
  264.             <Position>01000000</Position>
  265.         </item>
  266.         <item>
  267.             <AckName>ACK_BORED_ATTACK</AckName>
  268.             <AckType>04000000</AckType>
  269.             <TextKey>ack_bored_attack</TextKey>
  270.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  271.             <ColorType>00000000</ColorType>
  272.             <SoundType>00000000</SoundType>
  273.             <Position>01000000</Position>
  274.         </item>
  275.         <item>
  276.             <AckName>ACK_BORED_LOW_AMMO</AckName>
  277.             <AckType>04000000</AckType>
  278.             <TextKey>ack_bored_lowammo</TextKey>
  279.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  280.             <ColorType>00000000</ColorType>
  281.             <SoundType>00000000</SoundType>
  282.             <Position>01000000</Position>
  283.         </item>
  284.         <item>
  285.             <AckName>ACK_BORED_NO_AMMO</AckName>
  286.             <AckType>04000000</AckType>
  287.             <TextKey>ack_bored_noammo</TextKey>
  288.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  289.             <ColorType>00000000</ColorType>
  290.             <SoundType>00000000</SoundType>
  291.             <Position>01000000</Position>
  292.         </item>
  293.         <item>
  294.             <AckName>ACK_BORED_IDLE</AckName>
  295.             <AckType>04000000</AckType>
  296.             <TextKey>ack_bored_idle</TextKey>
  297.             <TimeAfterPrevious>25000</TimeAfterPrevious>
  298.             <ColorType>00000000</ColorType>
  299.             <SoundType>00000000</SoundType>
  300.             <Position>01000000</Position>
  301.         </item>
  302.         <item>
  303.             <AckName>ACK_BORED_SNIPER_SNEAK</AckName>
  304.             <AckType>04000000</AckType>
  305.             <TextKey>ack_bored_sniper_sneak</TextKey>
  306.             <TimeAfterPrevious>45000</TimeAfterPrevious>
  307.             <ColorType>00000000</ColorType>
  308.             <SoundType>00000000</SoundType>
  309.             <Position>01000000</Position>
  310.         </item>
  311.         <item>
  312.             <AckName>ACK_BORED_MINIMUM_MORALE</AckName>
  313.             <AckType>04000000</AckType>
  314.             <TextKey>ack_bored_mininum_morale</TextKey>
  315.             <TimeAfterPrevious>30000</TimeAfterPrevious>
  316.             <ColorType>00000000</ColorType>
  317.             <SoundType>00000000</SoundType>
  318.             <Position>01000000</Position>
  319.         </item>
  320.         <item>
  321.             <AckName>ACK_BORED_LOW_HIT_POINTS</AckName>
  322.             <AckType>04000000</AckType>
  323.             <TextKey>ack_bored_lowhitpoints</TextKey>
  324.             <TimeAfterPrevious>20000</TimeAfterPrevious>
  325.             <ColorType>00000000</ColorType>
  326.             <SoundType>00000000</SoundType>
  327.             <Position>01000000</Position>
  328.         </item>
  329.         <item>
  330.             <AckName>ACK_BORED_INFANTRY_TRAVEL</AckName>
  331.             <AckType>04000000</AckType>
  332.             <TextKey>ack_bored_infantry_travel</TextKey>
  333.             <TimeAfterPrevious>10000</TimeAfterPrevious>
  334.             <ColorType>00000000</ColorType>
  335.             <SoundType>01000000</SoundType>
  336.             <Position>01000000</Position>
  337.         </item>
  338.         <item>
  339.             <AckName>ACK_GETTING_AMMO</AckName>
  340.             <AckType>03000000</AckType>
  341.             <TextKey>ack_getting_ammo</TextKey>
  342.             <TimeAfterPrevious>3000</TimeAfterPrevious>
  343.             <ColorType>00000000</ColorType>
  344.             <SoundType>01000000</SoundType>
  345.             <Position>01000000</Position>
  346.         </item>
  347.         <item>
  348.             <AckName>ACK_ATTACKING_AVIATION</AckName>
  349.             <AckType>03000000</AckType>
  350.             <TextKey>ack_attacking_aviation</TextKey>
  351.             <TimeAfterPrevious>5000</TimeAfterPrevious>
  352.             <ColorType>00000000</ColorType>
  353.             <SoundType>01000000</SoundType>
  354.             <Position>01000000</Position>
  355.         </item>
  356.         <item>
  357.             <AckName>ACK_BEING_ATTACKED_BY_AVIATION</AckName>
  358.             <AckType>03000000</AckType>
  359.             <TextKey>ack_being_attacked_by_aviation</TextKey>
  360.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  361.             <ColorType>00000000</ColorType>
  362.             <SoundType>01000000</SoundType>
  363.             <Position>01000000</Position>
  364.         </item>
  365.         <item>
  366.             <AckName>ACK_NO_CANNOT_HOOK_ARTILLERY_NO_PATH</AckName>
  367.             <AckType>03000000</AckType>
  368.             <TextKey/>
  369.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  370.             <ColorType>00000000</ColorType>
  371.             <SoundType>01000000</SoundType>
  372.             <Position>01000000</Position>
  373.         </item>
  374.         <item>
  375.             <AckName>ACK_SELECTION_TO_MUCH</AckName>
  376.             <AckType>03000000</AckType>
  377.             <TextKey>ack_selection_too_much</TextKey>
  378.             <TimeAfterPrevious>8000</TimeAfterPrevious>
  379.             <ColorType>00000000</ColorType>
  380.             <SoundType>01000000</SoundType>
  381.             <Position>01000000</Position>
  382.         </item>
  383.         <item>
  384.             <AckName>ACK_PLANE_REACH_POINT_START_ATTACK</AckName>
  385.             <AckType>03000000</AckType>
  386.             <TextKey>ack_plane_reachoint</TextKey>
  387.             <TimeAfterPrevious>3000</TimeAfterPrevious>
  388.             <ColorType>00000000</ColorType>
  389.             <SoundType>01000000</SoundType>
  390.             <Position>00000000</Position>
  391.         </item>
  392.         <item>
  393.             <AckName>ACK_KILLED_ENEMY</AckName>
  394.             <AckType>03000000</AckType>
  395.             <TextKey>ack_killed_enemy</TextKey>
  396.             <TimeAfterPrevious>15000</TimeAfterPrevious>
  397.             <ColorType>00000000</ColorType>
  398.             <SoundType>01000000</SoundType>
  399.             <Position>01000000</Position>
  400.         </item>
  401.         <item>
  402.             <AckName>ACK_KILLED_ENEMY_INFANTRY</AckName>
  403.             <AckType>03000000</AckType>
  404.             <TextKey>ack_killed_infantry</TextKey>
  405.             <TimeAfterPrevious>25000</TimeAfterPrevious>
  406.             <ColorType>00000000</ColorType>
  407.             <SoundType>01000000</SoundType>
  408.             <Position>01000000</Position>
  409.         </item>
  410.         <item>
  411.             <AckName>ACK_KILLED_ENEMY_AVIATION</AckName>
  412.             <AckType>03000000</AckType>
  413.             <TextKey>ack_killed_aviation</TextKey>
  414.             <TimeAfterPrevious>7000</TimeAfterPrevious>
  415.             <ColorType>00000000</ColorType>
  416.             <SoundType>01000000</SoundType>
  417.             <Position>01000000</Position>
  418.         </item>
  419.         <item>
  420.             <AckName>ACK_KILLED_ENEMY_TANK</AckName>
  421.             <AckType>03000000</AckType>
  422.             <TextKey>ack_killed_tank</TextKey>
  423.             <TimeAfterPrevious>25000</TimeAfterPrevious>
  424.             <ColorType>00000000</ColorType>
  425.             <SoundType>01000000</SoundType>
  426.             <Position>01000000</Position>
  427.         </item>
  428.         <item>
  429.             <AckName>ACK_BUILDING_FINISHED</AckName>
  430.             <AckType>03000000</AckType>
  431.             <TextKey>ack_building_finished</TextKey>
  432.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  433.             <ColorType>00000000</ColorType>
  434.             <SoundType>01000000</SoundType>
  435.             <Position>01000000</Position>
  436.         </item>
  437.         <item>
  438.             <AckName>ACK_CANNOT_START_BUILD</AckName>
  439.             <AckType>01000000</AckType>
  440.             <TextKey>ack_cannot_start_build</TextKey>
  441.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  442.             <ColorType>00000000</ColorType>
  443.             <SoundType>01000000</SoundType>
  444.             <Position>01000000</Position>
  445.         </item>
  446.         <item>
  447.             <AckName>ACK_CANNOT_FINISH_BUILD</AckName>
  448.             <AckType>03000000</AckType>
  449.             <TextKey>ack_cannot_finish_build</TextKey>
  450.             <TimeAfterPrevious>1000</TimeAfterPrevious>
  451.             <ColorType>00000000</ColorType>
  452.             <SoundType>01000000</SoundType>
  453.             <Position>01000000</Position>
  454.         </item>
  455.         <item>
  456.             <AckName>ACK_UNIT_DIED</AckName>
  457.             <AckType>03000000</AckType>
  458.             <TextKey/>
  459.             <TimeAfterPrevious>6000</TimeAfterPrevious>
  460.             <ColorType>00000000</ColorType>
  461.             <SoundType>01000000</SoundType>
  462.             <Position>01000000</Position>
  463.         </item>
  464.     </Acks>
  465. </base>
  466.